Effective Date: 14th May, 2018
This Privacy Policy describes:
This Privacy Policy applies to Avatarico's games, websites and related services, which we here collectively call the Service. We may periodically update this Privacy Policy by posting a new version on Avatarico.com. If we make any material changes, we will notify you by posting a notice in the Service prior to the change becoming effective. Your continued use of the Service after the effective date will be subject to the new Privacy Policy.
If you have questions about data protection, or if you have any requests for resolving issues with your personal data, we encourage you to primarily contact us through the game so we can reply to you more quickly.
Name of the controller: Avatarico LLC
email: support@avatarico.com
When you request a callback on Avatarico.com, we collect data from you. We use these data to contact you and to make offers more suitable for you.
Filling up the form on our website you provide us the following information:
We use these data to contact you, to make offers more suitable for you and for analytics purposes.
Apart from Avatarico, your data can be accessed by others in the following situations:
We may provide this information to our partners only with your consent. These partners process your data only at and according to Avatarico´s instructions.
These partners may access your data and operate under their own privacy policies. We encourage you to check their privacy policies to learn more about their data processing practices.
The following are the links to the advertising and analytics partners’ privacy policies:
In order to combat fraud and illegal activity, we may exchange data with other companies and organizations and provide it to public authorities in response to lawful requests.
We may also disclose your data based on your consent, to comply with the law or to protect the rights, property or safety of us, our clients or others.
Our emails are run on an opt-out basis, and we never send unsolicited emails. If you do not want to receive emails from us, you can unsubscribe from them at any time using the clear instructions found in every email we send.
If you provide your phone number requesting a callback we will call you as many times as we believe will be useful to reach you.
In most cases, we also create a Avatarico-specific ID for you when you use the Service.
To perform the contract, we process data necessary to
To provide a great Service to our players, we have a legitimate interest to collect and process necessary data to
To show you personalized advertisements in the Service as well as in other websites and services (including email) we have a legitimate interest to process necessary data to
For information on how to opt-out from personalized advertisements, see section 'Your rights and options' below.
Ensuring a level playing field in the Service is a top priority for us. In order to keep the Service and its social features safe and fair, to fight fraud and ensure acceptable use otherwise, we have a legitimate interest to process necessary data to
In all of the above cases and purposes, we may analyze, profile and segment all collected data.
With your consent, we may process your data for additional purposes, such as using your GPS location to show you local events.
Apart from Avatarico, your data can be accessed by others in the following situations:
Social features are a core component of our games. Other players and users may, for example, see your profile data, in-game activities and read the messages you have posted.
Avatarico has partners to perform services for us. These partners process your data only at and according to Avatarico´s instructions to provide the Service, such as hosting, player support, advertising, analytics and fraud prevention.
In order to combat fraud and illegal activity, we may exchange data with other companies and organizations and provide it to public authorities in response to lawful requests.
We may also disclose your data based on your consent, to comply with the law or to protect the rights, property or safety of us, our players or others.
The Service includes features from our partners, such as social media interaction tools and in-game advertising.
These partners may access your data and operate under their own privacy policies. We encourage you to check their privacy policies to learn more about their data processing practices.
Our Service is global by nature and your data can therefore be transferred to anywhere in the world. Because different countries may have different data protection laws than your own country, we take steps to ensure adequate safeguards are in place to protect your data as explained in this Policy. Adequate safeguards that our partners may use include standard contractual clauses approved by EU Commission and the Privacy Shield certification in case of transfers to the USA.
You may opt-out of receiving promotional communications, such as marketing emails from us by following the instructions in such communications.
You can opt-out of interest-based advertising on mobile applications by checking the privacy settings of your Android or iOS device and selecting "limit ad tracking" (Apple iOS) or "opt-out of interest based ads" (Android).
For personalized in-game offers opt-out, you can use the options provided in the game settings.
If you request, we will provide you a copy of your personal data in an electronic format.
You also have the right to correct your data, have your data deleted, object how we use or share your data, and restrict how we use or share your data. You can always withdraw your consent, for example by turning off GPS location sharing in your mobile device settings.
We will respond to all requests within a reasonable timeframe. If you have an unresolved privacy or data use concern that we have not addressed satisfactorily, please contact your local data protection authority for unresolved complaints.
Like most online services, we and our partners use cookies and similar technologies to provide and personalize the Service, analyse use, target advertisements and prevent fraud. You can disable cookies in your browser settings, but some parts of the Service may then not function properly.
In order to help ensure a secure and safe player experience, we are continuously developing and implementing administrative, technical and physical security measures to protect your data from unauthorized access or against loss, misuse or alteration.
We retain your data for as long as your account is active or as needed to provide you the Service. We will for example periodically de-identify unused game accounts and we regularly review and de-identify unnecessary data.
Note that if you ask us to remove your personal data, we will retain your data as necessary for our legitimate business interests, such as to comply with our legal obligations, resolve disputes, and enforce our agreements.
We do not knowingly collect or solicit personal data about or direct or target interest based advertising to anyone under the age of 13 or knowingly allow such persons to use our Services. If you are under 13, please do not send any data about yourself to us, including your name, address, telephone number, or email address. No one under the age of 13 may provide any personal data. If we learn that we have collected personal data about a child under age 13, we will delete that data as quickly as possible. If you believe that we might have any data from or about a child under the age of 13, please contact us.
Cookies are tiny text files that are stored on your computer, tablet or mobile phone when you visit a website. They mean that the website will remember you and how you've used the site every time you come back.
If you want to know more about cookies, head to aboutcookies.org
We use cookies to keep track of what you've bought from us and what you've done on the site. Cookies also mean you can use services such as tracking your order, checking your account or topping up.
Our cookies don't hold personal information such as your name or bank details - they simply let us find that information once you're logged in. We take looking after your details seriously – we're always monitoring and improving how we protect your personal information.
To have a successful browsing experience, you must have cookies enabled on your internet browser. The more popular ones are:
You can still see the website if you choose not to enable cookies. If cookies aren't enabled, your browsing experience will be limited to just browsing our site.
You can control how you use cookies in your browser. If you don't know what browser you're using, find out by:
If you'd like to find out how to stop websites using cookies to remember what sites you visit, choose your browser from the list. This will take you to the browser's respective page where you can manage your cookies and site data:
IMPORTANT. Computers and VR headsets can remain on, they do not have to be turned off.
This game is not intended for those who suffer from epilepsy or similar conditions. The minimum age to play the game is 13 years old.
(Please review the following safety documentation on the Oculus Rift VR headset: Oculus health and safety warnings;
and for the HTC: HTC Vive safety and regulatory guide).
Some game tasks associated with color differentiation, so walkthrough may cause considerable difficulties in people suffering from color blindness.
Most of the tasks in the game is given only by voice-over narration. People with hearing impairments will be very difficult to understand what needs to be done.
Not recommended the game for people suffering from arachnophobia.
4. Allocating roles. Goal: drive in a sense of teamwork, immersion into the game both before and after it has started.
“Hello!
A cyber-detective agency exists that investigates crimes committed within the mind. You must go deep into the mind of a maniac, one that has kidnapped a child and find out where he his keeping them, and why. The man, into whose mind you will be sent, lived somewhere in a small home within a small city; his parents did not treat him kindly. For days on end he was alone in that terrible house. What he feared more than the house, however, was to help his father in The Mine -- there he once got lost and spent several days in total darkness.
Today you find yourselves as cyber-detectives, penetrating deep into the consciousness of a maniac. Your mission is to save a child kidnapped by this maniac. But first, we must determine who wants to be who on the team. Who will be team captain? Who will solve difficult puzzles? Who will protect the team and defend it against unseen attacks?”
5. Instructions. “Here is what you need to know”.
6. Jewelry and gadgets worn on the hands/wrists. “Please take off all watches, bracelets, rings, jewelry and other personal effects.”.
7. Putting on the VR headset. “After you put on the headsets you can adjust the straps to what is most comfortable for you.”.
8. Putting on the Headphones. “Put on the headphones and adjust the microphone so that it is directly next to your mouth, level with your lower lip or slightly below it”.
9. Starting. On the operator’s computer: start the game by click the “Start” button.
Start the game from any level. After clicking on the “Launch” button and accepting the agreement shown in the headsets, the operator can click the “Start” button to begin the game from the very beginning or choose the necessary level. To change levels click on the left and right arrows shown in the picture:
Player names. Enter in the names of the detectives. These names will be displayed throughout the game, above each avatar. This will team members to instantly identify one another. To do so, after launching the game via the “Launch” button (players will see a skull when this happens) and BEFORE launching any particular level (Start, Casket1, etc.) the operator must, in turns, select all player screens (RED, GREEN, etc.) and then enter, under the central screen, the name of the player, then click the “Apply” button. At that time, a message will come up to the selected player saying “Give me a name” as well as a prompt heard through the headphones to say their chosen name out loud. Recorded name the player sees in the glasses, it is red. Other people's names - is in blue. The operator sees the name in the upper left corner of the player's window. If necessary, a name can be changed from that same screen.
Below the name you can choose the gender of your character, and then click Apply.
During the game you can give players hints by using the program suite. To do so click the “MIC” button and speak when the button is pressed (the MIC icon will turn red):
During the replicas of the audio guide or a maniac, the microphone button is temporarily unavailable.
a) Hint: “Try touching the casket, maybe it has some kind of secret?”
2. Next players need to place the figures in the corresponding grooves. The detectives will determine who has which figure and exchange them between one another.
a) Hints: “Together you will solve this task”.
a) Hint: “There are many items on the tables, maybe they are hiding something?”, “Where would you leave clues if you were the criminal?”
2. To enter the necessary word, players need to use the trackball on the table: using a finger, they’ll hover the cursor on the necessary choice and click.
a) Hint: “The mouse’s trackball may help complete this task”.
b) Hint: "The mouse’s trackball is easiest to direct when with the index finger".
c) Hint: "Lean back in a chair for better view monitor and mouse’s trackball".
3. After entering in the necessary words the office will be flooded with water; this will give the detectives the ability to swim.
a) Hint: “Do you remember what I mentioned earlier on how to swim?”, “Place your hands in front of you with your palms facing outwards”, “If you see a flow of bubbles coming from both hands, that means you’re swimming, if not, try taking your hands away from the screen and placing them in front of you again.”
4. From of the office the cyber-detectives will emerge into a corridor that has attacking piranhas that they must fight off. When a piranha bites a detective, their screen will turn red and for a few seconds they will not be able to do anything. Players can hit and drive away the piranhas by using their hands.
a) Hint: If a detective says that they are getting seasick in the tunnel, advise them to not make any sharp movements and move strictly/directly forward.
5. At the end of the corridors the detectives will find a sheet of glass that they will need to break with their hands. The more players that beat on it at one time, the faster it will break apart..
a) Hint: "The indicator will give a hint on what to do".
a) Hint: "Have you tried turning the rings?", "Maybe this is some kind of puzzle?"
a) Hint: “Have you figured out how the levers on the cart work, which is which and what they are for?”.
2. After learning how to escape, the detectives will soon find themselves dealing with a new obstacle: a gate that is watched over by a monster. At this this point players will have the opportunity to shoot balls of light. To do so, players will need to make a fist and then open it, as if throwing something forward. An animation tutorial on how to do this will appear on the detectives’ screens.
a) Hint: “Open your fist in the necessary direction”.
3. Next the detectives will be in a hallway, where their first battle awaits them as they are set upon by bats. When a bat bites a detective, their screen will briefly turn red and they will not be able to do anything for a few seconds. The bats can be fought off using fireballs which, at this moment, are self-guided. Having killed the bats, the detectives need to kill the monster guarding the path forward, also by use of their fireballs.
After some time the detectives will be in a hall filled with spiders, the place of a second battle. Similar to the previous battle, the detectives will also be attacked by bats. They can be defeated by using fireballs. At the end of the battle a giant spider will appear which will need to be killed by fireballs (projector light accelerates the death of the spider).
4. After all these battles the detectives will come to a fork in the road with platforms and levers. The levers of the left cart control the platform for the right cart. Similarly, the levers to the right control the left platform. One lever moves only in a horizontal direction and turns the opposite platform. The other lever moves in a vertical direction and can raise and lower the platform.
Team members will need to agreement on who will go first and then help the rest. To do so, the remaining players will turn the platform for their partners. Once they are in place they will raise the platforms (and their parters), then, once the platform is up top, turn it again. Those players that have been raised up will see levers similar to those below. The remaining players will turn the platform, wait for its arrival, then raise and turn their platform. If only two players are in session, the platforms will work automatically.
a) Hint: "Who’s tried to turn the levers on the wall?"
5. Turning on the levers to open the gates to the exit is the last action for this location. They are located to the side of the rails of each cart and are turned on by pushing them upwards.
1. The cyber-detective will see a cluster/clot of emotions sitting at a table. By touching it together as a group, they will absorb these emotions. This will result in a cut to the next scene. Buttons will appear on the table which can be pressed only by the weight of several cubes.
At that moment the players can create these cubes: on both hands, a player must bring their thumb and index finger together, then begin to move their hands to the side. An animation tutorial will appear on the players’ screens.
If a player makes the biggest-sized cubes possible, then each detective will need to create and place around 5 of such cubes on the table in front of them.
a) Hint: "Who was able to create a cube and put it in its necessary spot?"
2. After pressing all the buttons on the table, the team will be catapulted from where they are and start to fly. By stretching their arms out with palms facing forward, the detectives will move closer to the city in the sky. Now, as with the cubes, players must create small homes and throw them into their designated places. The places for these small homes will be marked by a glowing blue light. Players will need to fly to the right spot, create a small house and then drag it into its necessary placement. This will cause the small house to start growing automatically and stand in place. Players must “build up” all of the places. Finally, the mission’s end point will be marked by a pole of light coming from a house in which the child is hidden. Afterwards, the detectives will need to escape the maniac’s consciousness through a portal.
a) Hint: "Can you do something similar to what you did with the cubes?"
b) Hint: "Have you built homes everywhere that you need to?"
An operator can control the robot from the side on the players’ behalf. The robot’s screen, by default, will take up a large portion of the screen; player screens are laid out to the left/right of it.
To control the robot:
Take good screenshots of the players, offer them to pose for a few. However, you must remember that each screenshot will consume computer resources. This will show up as a brief moment of picture lag on one of the player’s screens.
Your screenshots will be saved on the operator’s computer in the Mind Horror_Screenshots folder.
To quickly move the robot from one player to another, click the button in the upper right corner of the needed player. It will turn green and the robot will be attached and follow for the player if he moves. Pressing the button again detaches the robot from the player.
Player screens, by default, are laid out to the left of the robot screen. To watch through the eyes of one player, click on that player’s screen and it will expand, having replaced the robot screen. To return to the robot screen, click on the player’s screen again.
On each level an operator move all players to the next level. To do so, they need to click Robot View → Load next level.
On the “Casket1” level an operator can set all the figures in place on the casket via Robot View → Place all details.
On the “Office” level an operator can:
Some buttons may not be available before the necessary game moments.
On the “Casket2” level an operator can place all the rings into their necessary spots via Robot View → Set all rings.
On the “Mine” level an operator can offer remote help to the left and right carts:
Some buttons may not be available before the necessary game moments.
On the "Casket end" level an operator can:
Some buttons may not be available before the necessary game moments.
On any level. If a game avatar’s field of vision can no longer be controlled (a player sits forward, but their avatar looks to the side or vice versa, the avatar looks forward but the player is sitting turned to the side, or the head of the avatar is not in place, or its body placement is off): ask your client to sit up straight as the operator chooses the necessary player window → Robot View → Recenter.
If a player’s arms are the incorrect length (they are too short or too long, do not correspond to the player’s hand gestures in reality, or when a player put their arms out forward the back of the avatar’s head appears): ask your client to sit up straight, then choose the necessary detective’s player window → Robot View → Hand movement scale. Move the slider for this item to a comfortable setting. A low value for this setting is ideal for tall individuals with long arms. A high value for this setting is ideal for shorter players with shorter arms.
If detective wants to change the volume of the game, then the operator can change the setting Volume: choose the necessary detective’s player window → Robot View → Volume. The default is level 1.
On the "Office" level an operator can:
Some buttons may not be available before the necessary game moments.
On the "Casket2" level the operator can help a detective place a ring in the necessary spot via the player window → Robot View → Set ring.
On the “Mine” level the operator can re-show the animation tutorial that explains how to shoot fireballs via the player window → Robot View → Show fireball tutorial.
On the “Casket end” level the operator can:
Some buttons may not be available before the necessary game moments.
Put emphasis on the game’s end (after the credits have finished):
Tell them what to do next: "The game’s over. Wait just a few seconds and I will come around and help you guys take off your headphones/headsets."
Click “EXIT” in the operator’s program to end the game on all player computers.
After each use of the headsets we recommend cleaning the lenses with a special microfiber cloth. In addition, be sure to clean the facial cushion pads on the headsets as well.
“You have just played an innovative, new game. We would like to improve it, and make other games that are even cooler. We would be grateful to have your help with this by filling out a small form.”